NXL 10.5 Balls Per Second Capped
Lower rate of fire will be allowed
This division is for players with little to no tournament experience. All players must have an APPA ID and must be under a ranking of D5. All players will not move up during the season unless they play a division above Rookie. The top 4 teams in the division at the end of the season HAVE to move up to D5 the following year. This division can have one player with D5.
This division is open to all ages, and one D4 player will be allowed. Some national event playing experience is permitted based on your APPA ID level.
This division is open to all ages, and one D3 player will be allowed per roster.
Rosters will lock a week before the start of the event. All players and staff should be on the roster before this date to prevent any additional fees.
After this date, any changes to the roster will incur a $20 fee to add a player and will be done on the day of the event. No exceptions.
We will be using a format for prelim play similar to the NXL. All teams will play a single team ONCE during the preliminary round, with a minimum of 8 games (depending on the number of teams registered). This allows for more dynamic play and not beating one single team.
Once teams move into the playoff rounds, we will switch to a round – 2 format. A team will play a single team in a best out of 3 game. The first team to score 2 points wins the match. There will be no ties or non scoring games during any part of the day. Teams will play the point again until a winner is decided. If no winner is decided, we will play one-on-ones.
The scoreboard speaker of each field will begin a game by giving a thirty-second warning so that both teams are made aware the game will start in 30 seconds.
The start of the game will be signaled by the scoring board buzzer.
Prior to the game starting, all players are required to touch and hold their barrel tips to the starting gate.
If a player is not touching the starting gate at the start of the game, that player will be eliminated immediately.
Each field will have a designated sideline out of bounds. Out of bounds is designated anywhere behind the starting box.
A game is completed once any of the following occur:
Once a player hangs the flag, game time is stopped, and the player is checked for any paintball related hits. If the player is shown to be clean, the flag is considered successfully hung, and the point is given to that team.
If the flag is hung and the player is shown to be hit, that player will receive a minor penalty, and one player on his team will be removed off the field allow with the flag carrier. If there are any other players to continue, the game will resume. Otherwise the game will result in a no point.
In case of an emergency, all games will be stopped and temporarily postponed until the emergency is handled, and the playing fields are safe for the games to restart.
Players can not wear anything that has the color pink, orange, or yellow on it.
This is to keep the color of the paintballs from blending in with the color of the gear being used.
Some exceptions can be made for sponsorship logos but the logo must be small enough for the referees to distinguish between the logo and hit on the player.
A player will receive a Minor Penalty if any of the following but not limited to occur.
Players are not allowed to touch one another once the game begins. This includes but is not limited to players who are checking their other teammates before hanging the flag to complete a game. You are able to give a visual check, but you are NOT allowed to touch the players on your team before the game is called Game Over. If a player is seen touching another player prior to the end of the game, the player who was touched will be eliminated immediately.
The Houston Texas Paintball Series is an event paint only tournament series. This means that the players are only allowed to use paintballs provided by HTPS.
If a team is caught using outside paintballs, said team will be disqualified from the tournament. All purchased paint and entry fees are non-refundable.
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